Preach

  • The Temple

    Divine spellcasters, unlike their arcane counterparts, typically do not have a need for towers or keeps. Instead, they construct temples—places of worship and reverence. These temples vary widely in their appearance and design; some may be grand cathedrals, while others could be humble shrines hidden in remote locations or underground sanctuaries dedicated to darker deities.

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  • The Tower

    Magic is inherently perilous and unpredictable, but perhaps even more treacherous is the pursuit of magical research. This is precisely why wizards and other arcane spellcasters establish their towers far away from civilization. By doing so, they can conduct experiments without risking the safety of nearby communities. Should they inadvertently summon a creature with an

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  • The Keep

    The Keep

    A martial stronghold for raising armies and defending local townsfolk. Barbarian camps and pirate ships are variations of keeps.

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  • Strongholds

    Your character invests hard-earned gold in various pursuits—plundering tombs, battling foes, and accomplishing daring feats. But why would one choose to spend that wealth on a stronghold instead of acquiring a shiny new suit of armor or a magical sword? A stronghold provides benefits meant to rival or surpass the advantages gained from spending the

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  • Gear & Supplies

    Not all battles are won with sword or sorcery, and life or death can often hinge on adequate rations, the light of a torch, or a well-timed smoke bomb. The following section describes the many common items and special gear useful when adventuring. SUPPLY Mundane consumable items like food and water are simplified into a

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  • Followers

    Certainly you don’t have to build a stronghold to attract followers though it is the most common method. There are three different kinds of followers: Units Retainers Artisans Ambassadors Allies Whether you choose to construct a keep, a tower, a temple, or another type of establishment, your stronghold enhances your primary class ability and draws

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  • Piety

    Piety

    Piety has nothing to do with faith or belief, except insofar as a person’s thoughts and ideals drive them to action in service of their chosen faith tradition. Your piety score reflects the actions you have taken in this service. While a particular deity might reward such service, such as Mirithlen, the benefits gained are

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  • Gathering & Harvesting

    Gathering methods depend on the profession, often requiring specific opportunities. For instance, dragon scales are easier to obtain from a deceased dragon. Whether harvesting rare herbs, monster parts, or minerals, seizing gathering opportunities is crucial. Reagents Reagents encompass a wide array of items, often plants imbued with magical essence or harvested from magically inclined creatures.

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  • Shaman

    Shaman

    You are entrusted with the spiritual guidance and well-being of your tribe and its members. Depending on your tribe’s belief system, you may commune with the spirits of the wild, ancestors, or serve as a faith healer and purveyor of superstition. Regardless, all shamans share common traits: insight into the divine, mastery of rituals and

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  • Tribesperson

    Tribesperson

    Life in a small tribe is inherently close-knit, fostering a strong sense of community and interdependence among its members. Unlike the anonymity of city life, tribespeople work closely together on a daily basis, relying on each other for survival and treating one another as if they were family. They collectively undertake all the essential tasks

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