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Allies
You might end up rolling on the Special Allies chart based on your alignment and attract something really interesting like a black dragon or a sphinx! Or a stone giant! Unlike followers, allies don’t actually work for you, as they are often way more powerful than your character. You can’t give them orders and expect…
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Ambassadors
The rulers of some nearby culture know about you and your new stronghold and demesne, and they want an alliance. That, of course, may take some time and negotiation, so in the meantime they’ve sent an ambassador! Ambassadors allow you to purchase units from their ancestry as though they were friendly. If you are ever…
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Artisans
It takes many skilled workers to build a keep or a tower or a theater. Commonly, one of these skilled laborers, impressed with the lord’s demeanor, will offer to serve the lord permanently, becoming a member of their retinue, living in the stronghold or the surrounding village after the rest of the workers return to…
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Retainers
Since your character is an adventurer, it’s not at all surprising that other, less famous adventurers hear the tales of your character’s deeds and show up pledging service. These are called retainers and have their own rules. Each retainer must be of lower level than your PC. If your PC built or acquired a stronghold…
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Units
A local military company arrives and pledges service to the PC. These soldiers are usually from nearby kingdoms that recently suffered a defeat in battle, or they served a noble who was overthrown, and they’re hoping that pledging service to you will lead to long term employment and new victories. Your character still has to…