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Castles
A stronghold belongs to whoever pays for it, and they are its master. If Cail the Wizard builds a tower, he gets to decide who gains its benefits. He may allow his sorcerer or warlock pals to do spell research there…until one or both betrays him! Or he, them! Only one character can gain the…
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Allies
You might end up rolling on the Special Allies chart based on your alignment and attract something really interesting like a black dragon or a sphinx! Or a stone giant! Unlike followers, allies don’t actually work for you, as they are often way more powerful than your character. You can’t give them orders and expect…
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Ambassadors
The rulers of some nearby culture know about you and your new stronghold and demesne, and they want an alliance. That, of course, may take some time and negotiation, so in the meantime they’ve sent an ambassador! Ambassadors allow you to purchase units from their ancestry as though they were friendly. If you are ever…
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Artisans
It takes many skilled workers to build a keep or a tower or a theater. Commonly, one of these skilled laborers, impressed with the lord’s demeanor, will offer to serve the lord permanently, becoming a member of their retinue, living in the stronghold or the surrounding village after the rest of the workers return to…
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Retainers
Since your character is an adventurer, it’s not at all surprising that other, less famous adventurers hear the tales of your character’s deeds and show up pledging service. These are called retainers and have their own rules. Each retainer must be of lower level than your PC. If your PC built or acquired a stronghold…
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Units
A local military company arrives and pledges service to the PC. These soldiers are usually from nearby kingdoms that recently suffered a defeat in battle, or they served a noble who was overthrown, and they’re hoping that pledging service to you will lead to long term employment and new victories. Your character still has to…
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Inner Soul
The eternal darkness of the Wraith Coast is home to many diverse cultures and ancestries, each with its own traditions, beliefs, and strengths. Whether they dwell in the sprawling cities, or in humble villages on the fringes of the untamed wilderness, the peoples of Coast have endured centuries of oppression, conflict, and supernatural incursions by…
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Judge
You are a judge: a person tasked with the duty and authority to pass judgment and deliver verdicts on disputes according to the laws of your locale. The exact nature of your role and your place in the system is shaped by the laws and governmental structure of your particular venue, but in some form…
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Vistani
Vistani usually grow up in tight-knit families, which are embedded into wider—often sprawling—clan structures. Vistani have, throughout their varied history, often been ostracized by other cultures, always the foreigners, even in the lands they grew up in. This is the main reason they have learned to rely on each other to such a great extent.…
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Skorne
Halt, Traveler! 🛑 The gates before you shimmer with arcane wards, barring the way. Alas, only those who have proven their identity may pass. Perhaps you’ve misplaced your magical amulet (or, you know, forgot to log in)? Fear not, for the solution is simple: 🗝️ Log in to reveal the secrets hidden beyond this page.…