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Spells
Beastblood Magic Beastblood spells draw energy from the caster’s vital reserves. Instead of using spell slots, Beastblood Magic requires the expenditure of Hit Die to be cast, in a number equal to the level of the spell (or higher, in case enhanced effects are desired as with the use of a higher level slot, up…
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Possession
When a character reaches 0 Incarnum Points they become Possessed, haunted by evil spirits who try to lure them to their death. If a character reaches 0 Hit Points while Possessed, they will not be able to resort to a Saving Throw vs. Death, thus their doom with swift simplicity and raising as a Death…
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Weapons & Armor
Weapons and armor in Soulforge Adventures is a bit more diverse and meaningful than your average setting. This is not an attempt to increase the power of weapons or martial characters that use them. Instead, it attempts to emulate the variety of options and effects found in their cantrip counterparts, and make martial combat less…
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Eastern Mark
The land Anireth colonized last, led by the warlord Erven, forefather of the Gray Folk. The Mark is the region nearest to the Forgotten East and is walled to the west by the Elder Peaks, above which one can admire the vastity of the area. It ranges from the Hollow sea to thenorth to Lost…
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Lost Aresya
The once thriving kingdom of the Beronzin satyrs is now a dead flatland of silent pastures, putrid forests scattered with ruins of stone temples, and ritualistic megaliths. Grieving souls meander around the deathly quiet brought on by the Dark Mirror’s influence. Ruins of Baldur’s Gate An eldritch storm of falling stars devastated the city, leaving…
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Delimbiyr Vale
Located in the center of the known world, this vast region harbors some of the most glorious ruins of the old First Men’s empire. The blight that defiled the world sparked from its epicenter, Haven, making this area the most corrupt in all of Faerun, together with the World Below. In the depths of the…
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Alper Highlands
The northern region of the Wraith Coast, a compound of icy peaks and inhospitable dales. Here, the Lunar Age winter is frigid as ever and in nights are dreary, days are drearier. Harsh even in gentler ages, this area made the Alpern the hardest of peoples and was home to giants and semi-divine creatures unknown…
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Nyctara
Halt, Traveler! 🛑 The gates before you shimmer with arcane wards, barring the way. Alas, only those who have proven their identity may pass. Perhaps you’ve misplaced your magical amulet (or, you know, forgot to log in)? Fear not, for the solution is simple: 🗝️ Log in to reveal the secrets hidden beyond this page.…