The Temple

Divine spellcasters, unlike their arcane counterparts, typically do not have a need for towers or keeps. Instead, they construct temples—places of worship and reverence. These temples vary widely in their appearance and design; some may be grand cathedrals, while others could be humble shrines hidden in remote locations or underground sanctuaries dedicated to darker deities. There are even simple natural sites, like crystal-clear pools surrounded by lush foliage and bathed in sunlight, that serve as places of divine connection.

Despite their diverse forms, all temples serve a common purpose: they provide a direct conduit between the supplicant and their deity. Through prayer and devotion, worshippers can beseech their divine patron for blessings and aid. In return for faithful service, the deity may grant rewards, including access to divine battle magic and the temporary assistance of celestial or otherworldly servitors, depending on the supplicant’s level of harmony with their deity.

Concordance

Concordance is the measure of how faithful you are to your faith tradition. When you’re faithful enough to warrant a reward, you are said to be “in concordance” with your tradition. Conversely, if you have swayed away from your tradition, you are considered to be “out of concordance.” Typically, characters do not know their concordance status until they petition, as it is known only to the GM.

Every action that aligns with your tradition’s ethos increases your concordance, making you more likely to be granted aid in battle. Conversely, failing to uphold your tradition’s ethos can have negative consequences. While concordance is available to all characters, it has limitations and only grants specific rewards. In contrast, a cleric’s Divine Intervention is a more potent version of this ability, exclusive to clerics and with no downside.

To petition for aid, you must take an action. The GM rolls percentile dice, and the outcome depends on your character’s concordance level. You may receive aid, be ignored, or even face punishment for repeated petitions. However, each time you petition, you lose some concordance, with the severity of the loss determined by the result. Additionally, there is a temporary penalty based on the frequency of your petitions within the last week. Petitioning without sufficient concordance or temple affiliation may result in curses or other negative repercussions.

Calculating concordance involves determining the PC’s current level of favor with their faith tradition. This can be tracked over time by the GM or calculated on the spot. Various bonuses may apply to the roll based on the character’s actions and alignment with their tradition’s ethos.

Temporary Bonuses and Penalties
These bonuses and penalties only apply to the next roll the PC makes.

CIRCUMSTANCEBONUS
Desecrated an enemy altar+10
Thwarted an enemy priest+5
Converted a follower+5
converted an enemy priest+15
Thwarted an enemy minion+1
Consecrated an altar+10
Left an enemy altar intact-15
Failed to uphold the tenants of the faith-5
Aided an enemy priest-10

Permanent Bonuses
These bonuses apply to every roll.

CIRCUMSTANCEBONUS
Each Character Level+1
Owns a Temple+15
Each time the PC petitioned in the last week-10
Each servitor type the PC summoned in the last week-10

The Concordance Chart

ROLLRESULTADJUSTMENT
01 – 20Cursed! For the next minute, whenever you make an attack roll or a saving throw, roll a d4 and subtract the number rolled from the result of your attack roll or saving throw.-20
21 – 65Ignored. Things could have been worse.-15
66 – 75Blessed! For the next minute, if you make an attack roll or a saving throw, you may roll a d4 and add the number rolled to the result of your attack roll or saving throw.-10
76 – 84Type I Servitor-10
85 – 94Type II Servitor-10
95 – 104Type III Servitor-15
105 – 109Type IV Servitor-20
110 – 114Type V Servitor-25
115+Type VI Servitor-30

The Servitor Chart

If your concordance result grants you a servitor, choose one from the column you rolled. The selected servitor must fall within your character or tradition’s purview and be approved by the GM.

The character who summoned the servitor is informally referred to as the “summoner” or “petitioner,” or more formally as “the concordant,” a term commonly used by servitors.

SOURCETYPE ITYPE IITYPE IIITYPE IVTYPE VTYPE VI

Using Your Servitor

The summoned creature, known as a servitor, arrives prepared to fight and potentially sacrifice itself for the concordant. Despite its disposition, a servitor remains on the same plane as the concordant for a duration of four rounds, plus one additional round per level of the concordant’s stronghold, after which it returns to its home dimension.

When a servitor is slain in the Mundane World, its physical form remains while its essence returns to its native plane to reform.

Servitors often convey messages from the tradition or power the concordant serves, alerting them to unseen threats or delivering cryptic warnings. They may also possess personalities and engage with the heroes during combat, providing opportunities for interaction.


Druid Groves


A variant temple, known as the druid’s grove, forgoes the bonus to concordance typically associated with owning a temple. Instead, it offers the opportunity to imbue a powerful spell, potentially even spells not within the druid’s usual repertoire or not on the druid spell list, into the grove, rendering it permanent.

The druid selects one spell from the list provided below and dedicates a month to meditation. If the natural powers that grant them their spells are pleased with their efforts, they permanently infuse the requested spell into the grove. This spell can be cast once per period specified in the Grove Spells table.

The spell belongs to the grove but is cast by the druid. To maintain the grove’s magical essence, continuous tending is necessary. If the grove is left untended for a month, it reverts to its natural state, and the installed spell dissipates. The druid who founded the grove isn’t required to be the one to tend it; a lieutenant or follower can undertake this responsibility.

While the druid may still summon servitors using concordance, they do not receive a bonus to the roll for owning a temple. The grove operates under distinct rules with unique benefits.

The installation of a high-level spell bestows power and authority upon the druid who tends the grove. Local barons and lords may seek the druid’s aid, hoping to benefit from the spell’s effects. This situation presents an opportunity for traditional “tit-for-tat” plotting, where the druid, now in a position of authority, can dictate terms and propose quests to NPCs, who must then strive to earn the druid’s favor.

SPELLCASTING LIMIT
ReincarnateOnce per season
ForesightOnce per season
Greater RestorationOnce per month
HealOnce per month
RessurectionOnce per year