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Mercenary Charter
You and your fellow characters represent a recognized mercenary company and possess a charter sanctioned by most nations and authorities in the Wraith Coast. You might be in the employ of a larger organization such as the Steelhards Mercenary Company, or you could be the only members ofyour charter. You have an easier time negotiating
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Law Dogs
You and your fellow characters are professional law enforcers and bounty hunters who make your living tracking the most dangerous criminals and army deserters, dismantling criminal enterprises, and putting a stop to the nefarious activities of outlawed organizations. Your company might be a branch of a city watch, a specialist military outfit, or a group
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Intrepid Investigators
The pursuit of knowledge might be its own reward, but like any pursuit, it is not without cost. You are part of a group of individuals who seek a greater understanding of the mysteries of the universe. You could be explorers, ghost hunters, tomb robbers, or perhaps an expedition from Newforge tasked with indexing the
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Cult Assembly
Not all belief systems on the Wraith Coast are viewed equally. You are part of a group devoted to an unpopular, or perhaps dangerous, deity. Your organization could be the remnant of a cult that remains hidden in the shadows, adherents to Ezreal El, fringe worshippers of Borem, or perhaps devotees of one of the
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Arcane Order
The Wraith Coast is home to many guilds and orders that exist to promote the arcane arts and esoteric sciences. You belong to one such group, which might represent a small chapter house of a larger organization or be the sole members of a smaller order. Journey Activity: Formula Experimentation If you have the Spellcasting,
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Adventuring Companies
Adventuring companies represent groups of characters bound together for some purpose. A company provides a theme, unique benefits, and a loose framework for a group of characters. The following companies are available to adventurers: Prestige As you adventure, your adventuring company becomes an increasingly important part of the world. The territory in which you operate
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Retirement
When its time to retire, its time to retire. Sometimes players hold on to their characters far beyond the means of the game or in hopes that they will fall in love with a character that has gone stale. In any case, Soulforge Adventures offers the following options to those players. Early Retirement You can,
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Animal Companions
Which Animals Can Be Companions All unaligned, good or neutral beasts or monstrosities that are large or smaller, with an intelligence of 6 or less are possible companions. Certain races and classes may give an advantage in convincing specific types of beasts to stay as a companion. Working With The Animal If a beast seems
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Martyr
Squalid masses draw close around a young aefvennen in spotless clothing. He touches each person in turn, healing injuries, curing illnesses, and restoring hope. A ragged rizadrin speaks in a crowded square. As if in response, dark clouds gather over her head and the earth trembles at her words. A mad king spits and swears
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The Hexblade Wars
The Hexblade Wars are a series of skirmishes that comprised a campaign commonly referred to as the Hexblade Wars. It started when Ezreal El sent the Dark Inquisition to secure all sentient items in Faerun. After Ezreal El defeated the Raven Queen he took her power, rendering all contracts signed with her void. Most prominent













