The Wraith Coast is home to many guilds and orders that exist to promote the arcane arts and esoteric sciences. You belong to one such group, which might represent a small chapter house of a larger organization or be the sole members of a smaller order.
Journey Activity: Formula Experimentation
If you have the Spellcasting, Ritual Casting, or Pact Magic feature, you can spend your journey activity experimenting with modified versions of known arcane formulas. If you do, you gain your choice of a bonus to your cantrip damage rolls or advantage on Intelligence (Arcana) checks for a 1 day after the final leg of the journey is complete. This can be stacked up to 5 times for a total of +5/Advantage for 5 days.
Company Accomplishments
Your company’s prestige increases whenever you prove your arcane supremacy through acts such as the following:
- Using arcane magic to protect a notable figure
- Recovering a rare or ancient book of arcane lore
- Discovering a unique magic item
- Destroying an unnatural threat such as an infernal or a powerful grimkyn or undead creature
- Developing a powerful new spell or rediscovering a forgotten one
- Fabricating a magical item worth at least 1,500 gp
Prerequisites
Any character can belong to an Arcane Order company, but it must include at least one character with the Spellcasting or Pact Magic feature. Those with the Spellcasting or Pact Magic feature are full members of the organization with an equal vote on decisions pertaining to the good of the order or chapter house. Those who are not spellcasters are assumed to be guards and skilled experts in the order’s employ.

Tier 1 : Local Wizards
At this tier, your company is a small independent order or a small local chapter of a larger group. You have limited influence in the world of the arcane and might be just starting out in your pursuit of esoteric knowledge.
Benefits
Guild House. Your company begins with a small guild house that includes servants’ quarters, a stable, a kitchen, a great hall, a meeting room, bedchambers for the members, guest rooms, and an alchemical workshop. You moderate lifestyle at no expense.
Knowledge of the Arcane. You can replace one other skill proficiency you gain from your race or background with proficiency in the Arcana skill. If you are a spellcaster, you learn one additional cantrip from your spell lists.
Tier 2 : Skilled Spellcasters
At this tier, your company has gained enough notoriety to draw the attention of arcane society at large. Hopeful apprentices offer their services in exchange for your wisdom, and you gain access to better resources with which to further your work.
Benefits
Assistants and Retainers. Your order has begun to establish itself, drawing the attention of others looking to join as initiates or to offer their services to the order’s members. You gain 1d6 hirelings you can keep as guards, servants, apprentices, or research assistants. Hirelings obtained by this benefit must have a challenge rating of 1/4 or lower. Hirelings with the ability to cast spells are new initiates to the order, while others fill more mundane positions.
Research Library. Your company gains access to a library containing volumes on arcane history and research. The library might be connected to the company’s guild house, or it could be located somewhere in the vicinity, such as at a university or in a private collection. Regardless of its location, the library is useful for anyone who intends to engage in research.
You can spend time in the research library copying arcane formulas. To do so, you must spend 8 hours in the library searching for an appropriate volume, deciphering the formula within it, and memorizing the necessary spell runes. After this time, you can replace one known 1st-level spell with another one from your spell lists. (Use the /dt-relax > Rest activity to record this time)
Tier 3 : Arcane Authorities
Upon reaching this tier, your company has firmly established itself as an authority on matters of the arcane. If it is part of a larger order, it is counted as one of the foremost chapters; if it is an independent order, it holds authority on par with those of more significant, well-established groups.
Benefits
Improved Research Library. Your company’s research library grows to include rarer and more significant volumes. A member of the company who spends time in the research library can now replace or reproduce spells of 3rd level or lower.
Respected Arcanists. Your company has earned enough prestige that other arcanists have taken notice of your accomplishments. While interacting with other practitioners of the arcane, you gain a +2 bonus to Charisma (Persuasion) checks.
Tier 4 : Masters of Magic
At this tier, your company is among the most respected arcane orders in its kingdom. Prominent figures look to you for guidance in arcane matters. You might be summoned to advise lords and generals. You and your fellow members are respected authorities on matters of an inscrutable nature, and your words hold considerable weight in the arcane community.
Benefits
Advanced Research Library. Your company’s research library expands to include some of the rarest and most potent volumes of arcane lore. A member of the company who spends time in the research library can now replace or reproduce spells of 5th level or lower.
The Great and Terrible. Your company’s reputation as master spellcasters precedes you. When interacting with others, you can replace Charisma (Intimidation) or Charisma (Persuasion) checks with Intelligence (Arcana) checks, using your understanding of magic to placate or terrify others.