2024

  • Newforge League Traders

    Newforge League Traders

    Headquartered in Newforge, the Newforge League is a powerful trade organization whose sphere of influence and fleet of vessels rival those of the navies of the Wraith Coast. Their ships make the perilous trip from Kelpore to the southern continent of in a constant flow of trade that brings back exotic materials from the far-off…

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  • The Syndicate

    The Syndicate

    A shadowy organization notorious even among the pirates and cutthroats in the backstreets of Newforge, the Syndicate fills its own pockets through daring raids overland and at sea. The Syndicate brazenly and openly targets yards, small fleets, and even military supply trains. Land-based raids along the shores of the River have resulted in the capture…

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  • Wolf Sworn

    Wolf Sworn

    The Wolf Sworn is a secretive and loyal group of men and women who are bound by a blood oath or family lineage to serve the interests of the blackclads, a powerful and ruthless group of individuals who control the shadowy corners of the world. The Wolf Sworn operate in secret, using their skills to…

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  • River Raiders

    River Raiders

    Everyone knows that pirates plague the shores of the Wraith Coast, but they aren’t the only reavers who haunt the waterways. The continent is crisscrossed by countless rivers, and riverboat traffic makes up a major portion of trade throughout the regions. Where there’s trade, however, there are those who would prey on it. That’s where…

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  • Posse

    Posse

    The nations of the Realms maintain standing armies to defend their borders, and even smaller communities often establish armed and trained militias, but the folk of the deep wilds have no such protections. When the territory of a swamp village or a group of brigands must be defended, when a congregation needs to bring down…

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  • Irregulars

    Irregulars

    Just as there is an important—if often academic—distinction between a pirate and a privateer, not every mercenary company on the Wraith Coast operates with the benefit and legitimacy of a charter. After all, acquiring and maintaining a charter takes money and time, and it’s easy enough for a mercenary company to lose its charter if…

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  • Wastelander Company

    Wastelander Company

    Wastelander companies operate within the deserts. Wasterlands function in a wide variety of roles, working as mercenaries, merchants and often any odd job that catches their interest or will pay well enough. Downtime: Guard Duty Between contracts, you can earn extra funds by keeping watch over a client’s property. For each day your company spends…

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  • The Forge of Omod

    The Forge of Omod

    The underfolk’s long history with magic predates that of the Fey and those of the Wraith Coast. Through the centuries, the conclaves of the Forge of Omod have passed down their traditions, indoctrinating all Aefvennen wizards into the Forge. Many of the members go on after their trainingto work in the arcane forges or as…

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  • Retribution Remnant

    Retribution Remnant

    The Last Sun came and, with it, the end of the gods. The Eladrin and Shadar-kai were far from the streets of Daggerford, off at work driving driven the back the vicious hordes. But soon victory turned to madness as the priests within the ranks were driven wild by the death of the gods and…

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  • Occult Bushwhackers

    Occult Bushwhackers

    Living on the fringes of civilization means subsistence drawn from the land. For many of the cultures and peoples living within the forests, deserts, and badlands of Faerun, the lands that they forage and hunt upon have been the home to their kin for many centuries. Through the oral history and traditional rituals of the…

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