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River Raiders
Everyone knows that pirates plague the shores of the Wraith Coast, but they aren’t the only reavers who haunt the waterways. The continent is crisscrossed by countless rivers, and riverboat traffic makes up a major portion of trade throughout the regions. Where there’s trade, however, there are those who would prey on it. That’s where…
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Posse
The nations of the Realms maintain standing armies to defend their borders, and even smaller communities often establish armed and trained militias, but the folk of the deep wilds have no such protections. When the territory of a swamp village or a group of brigands must be defended, when a congregation needs to bring down…
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Irregulars
Just as there is an important—if often academic—distinction between a pirate and a privateer, not every mercenary company on the Wraith Coast operates with the benefit and legitimacy of a charter. After all, acquiring and maintaining a charter takes money and time, and it’s easy enough for a mercenary company to lose its charter if…
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Wastelander Company
Wastelander companies operate within the deserts. Wasterlands function in a wide variety of roles, working as mercenaries, merchants and often any odd job that catches their interest or will pay well enough. Downtime: Guard Duty Between contracts, you can earn extra funds by keeping watch over a client’s property. For each day your company spends…
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The Forge of Omod
The underfolk’s long history with magic predates that of the Fey and those of the Wraith Coast. Through the centuries, the conclaves of the Forge of Omod have passed down their traditions, indoctrinating all Aefvennen wizards into the Forge. Many of the members go on after their trainingto work in the arcane forges or as…
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Retribution Remnant
The Last Sun came and, with it, the end of the gods. The Eladrin and Shadar-kai were far from the streets of Daggerford, off at work driving driven the back the vicious hordes. But soon victory turned to madness as the priests within the ranks were driven wild by the death of the gods and…
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Occult Bushwhackers
Living on the fringes of civilization means subsistence drawn from the land. For many of the cultures and peoples living within the forests, deserts, and badlands of Faerun, the lands that they forage and hunt upon have been the home to their kin for many centuries. Through the oral history and traditional rituals of the…
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Caravanner of the Ways
While many of the people of Wraith Coast consider themselves citizens of the Realm and others claim kinship only to the societies and tribes on a kingdom’s edges, some claim neither as their own. These extended families travel the length and breadth of the Wraith Coast, transporting cargo and goods to settlements not easily reached…
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Night Raiders
A traveling caravan of traders has much to fear in their journeys as they plow a course from settlement to settlement. Out in the wilderness, roving bands of raiders prey on the weak, the foolhardy, and the naive. These brutal parties of opportunistic marauders stalk their quarry and launch surprise attacks that use the landscape…
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Spy Ring
You and the other members of your party are intelligencers employed by a kingdom, major organization, or private concern. You could be members of the a Reconnaissance Service, agents of a noble house, or simply freelancers in the employ of the highest bidder. In any case, all of you are professionals practiced in the art…















