Alper Highlands

The northern region of the Wraith Coast, a compound of icy peaks and inhospitable dales. Here, the Lunar Age winter is frigid as ever and in nights are dreary, days are drearier.

Harsh even in gentler ages, this area made the Alpern the hardest of peoples and was home to giants and semi-divine creatures unknown to most. The ancient mysteries of the glaciers are not yet completely dormant and the fearless ones who dare the peaks will be rewarded with death or glory.

White Plateau

A once lovely rural area turned into an eerie tundra. Frozen remains of livestock and ravaged farmsteads covered in a silent, opaque dew are the only record of past life.

Ironically enough, even though the White Plateau is not the coldest place in Alper, it is the most desolate. Wayfarers fumble in the mist and are driven to madness by whispers, or discover mass graves dating back to the aftermath of the Last Sun when they lose their footing.

Innkelch Valley

This valley is the last known location before the impassable mountain range dividing Alper from the mysterious northern lands known as Asvizert Realm to the Alperns.

Just as in the Forgotten East, landslides and earthquakes have erased what trails or caves could take travelers beyond. The few Alperns that still reside tehre are stubbornly tied to local tradition and mistrust the outside world. The only place of interest, along with Mairan, is the Dreamfrost Hideaway, where a legend about a local Saint is passed down as a warning to further generations.

Northern Lookout

The last stronghold in the region, the lookout dominates the gorges of Alper and its tower fires can be seen from miles away, a beacon for soldiers and hunters to find their way to safety. The construction is stalwart and stern, and large enough to harbor the waves of refuges that never seem to cease.

As welcoming as a fortress in a dying world can be, the native Alperns of this lookout take in Anireth, Krampus and Gray Folk. Its substructures, the former dungeons, shelter a mixed community of Rizadrin, well-received Vampires and Night Faelings that have build an underground citadel, reminiscence of their lost lives in the World Below.

This underground town is the only place where the Lyvar do not feel like outcasts and can feel free to stay and take a rest. Beneath the corridors and the wide halls there is an ice cave that passes through the mountains to the Wailing Mire, and has served as an escape route in ages past. At present time, the cave is guarded, wary of what may lurk in the frozen alcoves.

Lake of Mounds

North of the Known Lands there is a frozen lake so large it was thought to be a sea. On its shores the Alperns who resided in nearby villages buried their dead. These hallowed grounds are covered in burial mounds, altars, and other places of worship where forefathers, great heroes, and influential leaders were once remembered.

Now, these shores are just another abode for enraged wraiths. Though the small village of Darkmist still resists and welcomes Garnar refugees to its hearth, few travelers dare to visit. The villagers, expert hunters and pathfinders accustomed to the perils of the darkness, were until recently able to protect the village and carve out a meager existence. Desperation led to accepting the aid of Lunar Cultists in exchange for its people converting to the worship of Mirithlen. An accommodation that has so far proven successful.

Some of the other villages surrounding the lake, abandoned long ago, are extremely dangerous. Especially Bedrock Barn, where packs of vicious vampires hide, waiting for their opportunity to seize power in Alper.