Preach

  • Cosmos Domain

    Cosmos Domain

    The Cosmos Domain draws its power from the boundless expanse of the universe, where infinite stars and celestial forces weave the fabric of existence. Clerics of this domain are visionaries and wanderers, inspired by the mysteries of the night sky and the unyielding pull of the cosmos. They see themselves as agents of the celestial

    Know More

  • Chaos Domain

    Chaos Domain

    Chaos is the opposite of order, standing in defiance of stasis, preservation, and structure in almost all things. Chaos thrives on unpredictability, favoring change and transformation at every opportunity, altering the status quo through forces of destruction and renewal alike. It embodies mischief and upheaval, delighting in deception and disruption that overturns established norms. Chaos

    Know More

  • Wilderness Domain

    Wilderness Domain

    Recently there has been a split within the nature domain over whether or not the clerics of said domain should protect nature, or protect civilization from nature. This has led to the creation of the wilderness domain which aims to slow civilizations progress and acts like a counter balance to the nature domain whilst still

    Know More

  • Nature Domain

    Nature Domain

    Nature is as varied as the world itself, encompassing deep, mysterious forests, tranquil springs, and untamed wilderness. Those who revere nature dedicate themselves to its preservation and balance, practicing ancient rites and observing traditions passed down through generations. Some individuals take an active role as champions of nature, upholding the ideals of harmony and growth.

    Know More

  • Creation Domain

    Creation Domain

    A handful of bold champions are chosen to act as priests and protectors of life. These guardians of the primordial spark are a light in the darkness and hope for those who intend to preserve the natural balance, keeping alive what remains of goodness and hope in the long struggle against the advance of nothingness.

    Know More

  • Death

    Death

    Ghosts Ten minutes after the humanoid creature dies—whether by age, disease, magic, or battle—its soul appears on the Ethereal Plane. The soul hovers on the Ethereal Plane, and if the creature does not wish to remain as a ghost (see ghost transformation), it is carried off by the Ethereal Current, which takes it across the

    Know More

  • Ghost

    Ghost

    A ghost is the semi-tangible soul of a creature that has died. Instead of a physical body made of muscle, bone, and blood, it has a ghost body made of transparent ectoplasm. Ghosts are not undead, although they are often mistaken for undead by the truly ignorant. They do not need to eat (although they

    Know More

  • Genasi

    Genasi

    Halt, Traveler! 🛑 The gates before you shimmer with arcane wards, barring the way. Alas, only those who have proven their identity may pass. Perhaps you’ve misplaced your magical amulet (or, you know, forgot to log in)? Fear not, for the solution is simple: 🗝️ Log in to reveal the secrets hidden beyond this page.…

    Know More