Cosmos Domain

The Cosmos Domain draws its power from the boundless expanse of the universe, where infinite stars and celestial forces weave the fabric of existence. Clerics of this domain are visionaries and wanderers, inspired by the mysteries of the night sky and the unyielding pull of the cosmos. They see themselves as agents of the celestial balance, embracing the ever-turning cycle of creation and destruction.

These clerics wield the forces of the stars, space, and gravity, channeling their energy to guide others and protect the natural flow of existence. Whether seeking answers in the constellations or harnessing the pull of celestial bodies, Cosmos Domain clerics walk the line between the vast unknown and the mortal world, illuminating the way with the light of distant stars.

Celestial Navigator

At first level, you gain proficiency with Navigator’s tools. When you can see the stars, you have advantage on all ability checks to avoid getting lost.

Star Light, Star Bright

Also at first level, you gain dancing lights as a bonus cantrip. Whenever you cast a spell of 1st level or higher that deals radiant damage, you gain a bonus to the damage roll equal to your proficiency bonus.

Channel Divinity: Music of the Spheres

At 2nd level, you can channel the currents of the cosmos to ward off extra-dimensional entities. This ability works exactly like Turn Undead, except that it only affects creatures from other planes than the Material.

Written in the Stars

At 6th level, you can cast augury as a ritual once per long rest, even if you haven’t prepared it. You must be able to see the stars to use this ability.

Gravity Hammer

At 8th level, once per turn when you hit a creature with a melee attack, you can cause the attack to deal an additional 1d8 force damage. At 14th level, the extra damage increases to 2d8.

Mandate of Heaven

At 17th level, when you use Music of the Spheres, extra-dimensional creatures with a Challenge Rating of 4 or less that fail their Wisdom saving throw are banished back to their home plane.
Once you transform a spell in this way, you can’t do so again until you finish a long rest

DOMAIN FAITH RESTRICTION

  • You must belong to the Cult of the Sacred Flame faith tradition to access this divine domain.

COSMOS DOMAIN SPELLS

Cleric LevelSpells
1stfaerie fire, feather fall
3rdlevitate, moonbeam
5thcounterspell, fly
7thdimension door, resilient sphere
9thcontact other plane, telekinesis