2024

  • Grimcast Aegis

    Grimcast Aegis

    Grimcast Aegis are not born, but made, forged from mortal souls, alloyed with the celestial energies of the Cosmic Meteor, and beaten into the living weapons of Cult of the Sacred Flame upon the Forge of Temptation. All Grimcast Aegis were once paragons of humanity. Many were warriors or wizards, but not all, for the…

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  • Satyxis

    Satyxis

    Halt, Traveler! 🛑 The gates before you shimmer with arcane wards, barring the way. Alas, only those who have proven their identity may pass. Perhaps you’ve misplaced your magical amulet (or, you know, forgot to log in)? Fear not, for the solution is simple: 🗝️ Log in to reveal the secrets hidden beyond this page.…

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  • Mounts & Vehicles

    Capacity & Draft Requirements Creature capacity describes how many creatures can ride in the vehicle comfortably. More creatures can fit by squeezing or clinging to the outside of the vehicle. Most creatures comfortably occupying the vehicle occupy an Action Station and perform a specific role (see “Action Stations” below). Cargo capacity specifies how much weight…

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  • Castles

    A stronghold belongs to whoever pays for it, and they are its master. If Cail the Wizard builds a tower, he gets to decide who gains its benefits. He may allow his sorcerer or warlock pals to do spell research there…until one or both betrays him! Or he, them! Only one character can gain the…

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  • Allies

    You might end up rolling on the Special Allies chart based on your alignment and attract something really interesting like a black dragon or a sphinx! Or a stone giant! Unlike followers, allies don’t actually work for you, as they are often way more powerful than your character. You can’t give them orders and expect…

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  • Ambassadors

    The rulers of some nearby culture know about you and your new stronghold and demesne, and they want an alliance. That, of course, may take some time and negotiation, so in the meantime they’ve sent an ambassador! Ambassadors allow you to purchase units from their ancestry as though they were friendly. If you are ever…

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  • Artisans

    It takes many skilled workers to build a keep or a tower or a theater. Commonly, one of these skilled laborers, impressed with the lord’s demeanor, will offer to serve the lord permanently, becoming a member of their retinue, living in the stronghold or the surrounding village after the rest of the workers return to…

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  • Retainers

    Since your character is an adventurer, it’s not at all surprising that other, less famous adventurers hear the tales of your character’s deeds and show up pledging service. These are called retainers and have their own rules. Each retainer must be of lower level than your PC. If your PC built or acquired a stronghold…

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  • Units

    A local military company arrives and pledges service to the PC. These soldiers are usually from nearby kingdoms that recently suffered a defeat in battle, or they served a noble who was overthrown, and they’re hoping that pledging service to you will lead to long term employment and new victories. Your character still has to…

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  • Inner Soul

    The eternal darkness of the Wraith Coast is home to many diverse cultures and ancestries, each with its own traditions, beliefs, and strengths. Whether they dwell in the sprawling cities, or in humble villages on the fringes of the untamed wilderness, the peoples of Coast have endured centuries of oppression, conflict, and supernatural incursions by…

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