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Soulless
Halt, Traveler! 🛑 The gates before you shimmer with arcane wards, barring the way. Alas, only those who have proven their identity may pass. Perhaps you’ve misplaced your magical amulet (or, you know, forgot to log in)? Fear not, for the solution is simple: 🗝️ Log in to reveal the secrets hidden beyond this page.…
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Farrow
Halt, Traveler! 🛑 The gates before you shimmer with arcane wards, barring the way. Alas, only those who have proven their identity may pass. Perhaps you’ve misplaced your magical amulet (or, you know, forgot to log in)? Fear not, for the solution is simple: 🗝️ Log in to reveal the secrets hidden beyond this page.…
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Spellcrafting
Spellcrafting is a special downtime activity available to spellcasters. As a spellcaster, you will be able to create spells that are both powerful and thematically appropriate for your character, whether they are a cunning wizard seeking to manipulate the elements, a druid harnessing the power of nature, or a divine cleric calling upon the power…
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Grim Fleet Raiders
Of all the many weapons of terror and carnage wielded by the Necromantic Heresy, perhaps none have instilled as much fear among coastal communities as the raiders of Grim fleet. The fear inspired by the sight of these dark ships off the coast is eclipsed only by the terror of seeing them disgorge wave after…
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Smugglers
Wherever goods are forbidden, plucky and opportunistic individuals will engage in the business of making them available anyway. Such merchandise is often prohibited for ethical or religious reasons. Not all smuggling targets are as obvious as a pile of corpses, however. Many seemingly innocent goods are banned due to economic restrictions on imports, which are…
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Seahunters
The Wraith Coast’s mainland teems with monsters and wonders of all shapes and sizes, and its seas are no different. The many beasts that live in the ocean have long fascinated those who dwell on land, and for nearly as long as people have sailed the seas, others have financed their expeditions for one reason…
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Royal Navy
With the destruction of Waterdeep and Baldur’s Gate, only Newforge maintains a navy of warshipsto protect its territorial waters and wage war against its enemies. Despite being part of their nation’s military, these vessels often operate far from their home ports and can feel like sovereign nations unto themselves. The rules of the high seas…
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Newforge League Traders
Headquartered in Newforge, the Newforge League is a powerful trade organization whose sphere of influence and fleet of vessels rival those of the navies of the Wraith Coast. Their ships make the perilous trip from Kelpore to the southern continent of in a constant flow of trade that brings back exotic materials from the far-off…
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The Syndicate
A shadowy organization notorious even among the pirates and cutthroats in the backstreets of Newforge, the Syndicate fills its own pockets through daring raids overland and at sea. The Syndicate brazenly and openly targets yards, small fleets, and even military supply trains. Land-based raids along the shores of the River have resulted in the capture…
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Wolf Sworn
The Wolf Sworn is a secretive and loyal group of men and women who are bound by a blood oath or family lineage to serve the interests of the blackclads, a powerful and ruthless group of individuals who control the shadowy corners of the world. The Wolf Sworn operate in secret, using their skills to…














