Lich


The eerie wails of souls ripped from their corporeal vessels reverberate through the air, mingling with the crackling energy of forbidden magic. From the remnants of bones and sinew emerges a figure, once fleshless but now imbued with a semblance of life—a man resurrected from a bygone era, wielding powers long thought extinguished. The cacophony of agony gives way to hushed whispers as fallen bodies stir, rising from death’s embrace as undead minions.

An ancient being pores over the weathered pages of a tome brimming with forbidden cosmic lore. Tracing a skeletal finger across the inscriptions, the figure slowly turns, revealing a gaunt countenance shrouded in death’s pallor. “Visitors are rare,” it croaks, fixing its gaze upon a stalwart warrior. The warrior remains motionless, save for the darting of his eyes, seeking escape. “Resistance is futile,” the figure continues, rising with an aura of undeniable power that distorts the very fabric of reality.

A Lich epitomizes arcane supremacy, reigning over a domain of boundless magical potential akin to a sovereign ruling over a realm. Yet, this omnipotence exacts a heavy toll. Immune to the ravages of time but not its passage, a Lich endures an eternity devoid of vitality, its physical form withering until naught remains but a skeletal husk, a silent observer in the theater of existence.

Becoming a Lich

The pinnacle of mortal ingenuity and depravity, the lich is an arcanist who has bound their soul to this plane of existence through an agonizing ritual, so that they no longer need to play by the rules of the gods or nature itself. While not all liches are strictly evil, only the most determined (or mad) are willing to go through the risky and irreversible transformation. When the deed is done, the lich becomes not just immortal, but the necrotic energies coursing through them give them insight necessary to gleam obscure secrets of necromancy

Prerequisites

In order to become a lich, you must meet the following prerequisites:

  • Ability Scores: Intelligence 16 (base)
  • Spellcasting Ability: You must have the ability to cast 7th level spells.
  • Roleplay. You must complete the Ritual of Dread. The process of this ritual is a well-guarded secret, entrusted to only a handful of mortals at any one time. The process of the ritual involves several despicable acts including murder, the brewing of a vile concoction, and even one’s own death. However, it is the process of tearing one’s soul from the body that is most despised, for this process involves the sacrifice of something truly dear to a mortal, and no substitute will be accepted. For some, it is the death of a cherished loved one. For others it is a family legacy. Regardless of the sacrifice, unless the Whisper of Echoes deem it worthy, Lichdom will not be granted.

Transformation save DC = 8 + your proficiency bonus + your Intelligence modifier

Level Milestones

The following are level milestones for the Lich:

  • Discover ancient and dark arcane knowledge.
    • Create a Necromancy Spell of 9th level
  • Consume the soul of an exceptionally powerful spellcaster.
  • Build a monument (stronghold) to your power to serve as a giant arcane focus.
  • Create an army of undead.
  • Kill a god.

Level 1

Starting at 1st level you gain, the following Boons & Flaw.

Boon: Harvester of Souls

You have gained the ability to tear the soul out of creatures you kill and consume it for its invigorating effects. Whenever you reduce a creature to 0 hit points, if you are on the same plane of existence as your phylactery, its soul is captured and your phylactery becomes charged.

On your turn, as an action, you can consume any number of charge levels from your phylactery to regain a single spell slot. When you regain a spell slot in this way, the spell slot’s level is equal to one third of the charge you consumed, rounded down.

Boon: Undead Form

Your Intelligence score increases by 4 and your Wisdom score increases by 2. An ability score cannot be increased beyond 22 this way. You become an Undead in addition to any other creature types you are. Spells and abilities that state effects or conditions specifically regarding Undead of a specific CR have no effect on you.

If a spell or ability other than your own would cause you to gain Hit Points, you gain that many temporary Hit Points instead. If you are reduced to 0 hit points and fall unconscious as a result, any healing you receive will stabilize you and leave you on 1 hit point and unconscious. You stop aging. You are immune to any effect that would age you, and you cannot die from old age. You do not require air, food, drink or sleep.


Transformation Flaw : Phylactery

You have successfully torn your soul from your body and trapped it in a suitable object. The object must be a trinket or item no larger than 1 square foot in size. This item becomes your phylactery.

Phylactery. A phylactery is an enchanted vessel containing a Lich’s soul. Additionally, a phylactery is a conduit for the Lich to feed on captured souls.

A phylactery has the following statistics:

  • Armor Class: 18
  • Hit Points: 90
  • Speed: 0
  • Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from non-magical sources.
  • Damage Resistances: necrotic, cold, thunder, lightning, force, fire.

While a soul is stored in your phylactery, the phylactery is considered charged. Its charge level is equal to the CR of all the creatures whose
soul you have captured. To store a new soul in your Phylactery, add the CR of the creature you killed to your Phylacteries charge level. The souls of creatures with a CR of less than ¼ are not great enough to charge your phylactery. Your Phylacteries charge level cannot exceed 27.

If your phylactery is reduced to 0 hit points, your soul is lost; you crumble to dust and are killed outright.

If you are killed and you control a charged phylactery on the same plane of existence, your phylactery’s charge is consumed and your body is reconstructed within 5 feet of your phylactery 7 days later. If you are killed and your Phylactery does not have a level of charge, you are reanimated 7 days later as a Demilich under the GM’s control.

Level 2

Starting at 2nd level, you can pick one of the following Boons. In addition, you gain this level’s Flaw.

Boon: Puppet Master

Undead creatures of CR 1 or less that you animate with spells or abilities become permanently under your control. In addition, other creatures cannot gain control of undead creatures you raised.

Boon: Lichdom of the Arcane

Whenever you kill any creature with a spell, you may apply an additional effect depending on the damage dealt. Any effects with range are centered on or measured from the killed target, and if required, use your Transformation save DC.

This ability cannot be used when you kill a construct, undead, or any creature without a soul. The following are the effects caused when you use
this ability:

  • Fire. The target is vaporized into a cloud of ash and smoke The space that the creature died in, and each space within 5 feet of it, are considered heavily obscured for 1 minute. Winds of moderate or greater speeds (at least 10 miles per hour) also disperse the cloud.
  • Necrotic. As the soul of your enemy leaves their body, you are able to siphon off part of their life force. You regain hit points equal to your Intelligence modifier (minimum of 1), plus your character level.
  • Poison. Target a creature within 10 feet of the killed creature. That creature must succeed on a Constitution saving throw or gain the poisoned condition for 1 minute.

Boon: Rift to the Dreadscapes

You gain the ability to open a rift to the Dreadscapes. As an action on your turn, you can choose a point within 5 feet of you to open the rift. Once opened, the rift stretches out from that point to a 20-foot-radius sphere. When a creature other than you enters the rift’s area for the first time on its turn, or starts its turn there, it must make a Constitution saving throw against your Transformation DC. On a failed save, the creature suffers 10d10 necrotic damage, or half as much on a successful save. Undead creatures are immune to damage from this ability. The rift remains open for 1 minute, but closes if you become unconscious. Once you use this ability, you cannot use it again until you complete a long rest.

Boon: Phylactery Bond

You share an especially strong bond with your phylactery and gain benefits from keeping it on your person. You may choose to craft your phylactery into an amulet, a ring, a brooch, or some other form of jewelry. When you finish a short or long rest and you are wearing your phylactery, you may choose a damage type other than radiant damage. As long as you wear your phylactery, you have immunity to that damage type. In addition, your phylactery is more resilient than normal. Your phylactery’s AC becomes 20 and its hit points increase to 120.

Your phylactery’s nature is hidden from casual observation, and an observer must make an Intelligence (Arcana) check against your Transformation Save DC in order to identify your phylactery.


Flaw : Hideous Appearance

Your appearance has grotesquely transformed. Your skin has become rotten and pale, while your figure has become gaunt and hunched, radiating a ghastly aura. You can suppress this form and present the appearance of the humanoid you once were, however this is taxing and requires concentration. Moments of stress are likely to reveal your true nature. In the following situations your true form is revealed:

  • Concentrating on a spell.
  • Gaining the unconscious condition.
  • Entering hallowed ground.
  • Choosing to reveal yourself.

In events of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form.

Non-evil creatures that witness your true form become instantly hostile to you, unless the GM decides otherwise.


Level 3

Starting at 3rd level, you can pick one of the following Boons, or pick a
boon from a lower level that you meet the prerequisites for. You also gain this level’s Flaw.

Boon: Relentless Undead

Whenever an undead creature you control is reduced to 0 hit points, it may immediately move up to its full speed and make an attack action before dying. This feature has no effect if the creature has been reduced to 0 hit points by radiant damage.

Boon: Arcane Supremacy

You become an exemplar of arcane power. When you cast a concentration spell, if you are already concentrating on one concentration spell, you do
not lose concentration of that spell; instead you gain one level of exhaustion. If you are already concentrating on more than one spell, this feature has no effect. If you cast a third concentration spell during this time, you lose concentration on one of the two spells. Once you use this feature you cannot use it again until you complete a long rest.

Boon: Staff of the Dreadscapes

Starting at 3rd level, you can use an action to summon a deathly staff made of blackened bone and twisted rotwood. The staff is the same as a quarterstaff, with the following features:

  • Your Spell Save DC and Transformation DC are both increased by 2. reaction to make opportunity attacks.
  • Necrotic damage dealt by you ignores resistance to necrotic damage.
  • Food and non-creature plants the staff touches wither and decay.

You can unsummon the staff at any time with the use of an action. If you un-wield the staff, it immediately unsummons.

Boon: Enhanced Phylactery

Prerequisite: Phylactery Bond
Your bond with your phylactery strengthens, granting additional benefits:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier. Your phylactery’s AC is increased by 2.
  • Your spell save DC and spell attack bonus each increase by 2.
  • You and your phylactery have advantage on saving throws against spells and other magical effects.

Flaw: Necromantic Dystrophy

Your body has become dependent on consuming souls, otherwise it becomes withered and frail. If you go more than 24 hours without converting 4 CR worth of souls from your Phylactery into spell slots you gain the following effects:

  • You cannot use the dash, dodge, or disengage actions. You cannot use these actions as bonus actions.
  • You cannot use your reaction to make opportunity attacks.
  • You cannot disguise your hideous form feature.

Level 4

Starting at 4th level, you can pick one of the following Boons, or pick a boon from a lower level that you meet the prerequisites for. You also gain this level’s Flaw.

Boon: Lord of Undeath

Whenever you reduce a humanoid to 0 hit points, you can choose to reanimate it. If you do, the creature rises at the beginning of its next turn as a zombie permanently under your control, following verbal commands to the best of its ability.

Boon: Arcane Omniscience

You have mastered the arcane arts. You know every spell from the wizard’s spell list and can prepare a number of these equal to your Intelligence modifier. Spells prepared this way do not count towards the maximum number of spells you can prepare. Upon completing a short rest, you can change one or more of these prepared spells for another spell from the wizards spell list.

Boon: Deathly Being

You become immune to poison damage, as well as bludgeoning, piercing, and slashing damage from non-magical attacks. In addition, you cannot become charmed, poisoned, paralyzed, or frightened.

Boon: Soul Reflection

Prerequisite: Enhanced Phylactery
You have learned to utilize your bond with your phylactery to its greatest effect. While wearing your phylactery, whenever you are targeted by a spell, if you are the only target, you can use your reaction and spend charges from your phylactery equal to the spell’s level. If you do so, the spell reflects and instead targets an appropriate target of your choice within range of the spell as if you cast it. For the purpose of using this feature, cantrips are considered 1st-level spells.


Flaw : Weight of Ages

The weight of time is degrading for your Lich form and only the consumption of many souls can stay its effects. If you go more than 24 hours without converting 8 CR worth of soul from your Phylactery into spell slots you gain the following effects:

  • You cannot use the attack action.
  • If you move on your turn, you cannot use a bonus action or reaction until your next turn.
  • If you use a bonus action on your turn, your speed becomes 0 until your next turn.

Upon converting the required amount of souls into spell slots, you are no longer affected by the aforementioned effects.


Lich Transformation Progression

Level 1

Gain all boons and this flaw.

Harvester of Souls

Undead Form

Phylactery

Level 2

Choose one boon and gain this flaw.

Puppet Master

Lichdom of the Arcane

Rift into the Dreadscapes

Phylactery Bond

Hideous Apperance

Level 3

Choose one boon and gain this flaw.

Relentless Undead

Arcane Supremacy

Staff of the Dreadscapes

Enhanced Phylactery

Necromantic Dystrophy

Level 4

Choose one boon and gain this flaw.

Lord of Undeath

Arcane Omniscience

Deathly Being

Soul Reflection

Weight of Ages