Aging

Every race ages at a different rate. While many near-human species age at the same rate as humans, reaching adulthood in their late teens, middle age in their 40’s, elderly in their late 50’s to early 60’s, and venerability in their 70’s, other species age differently.

Consequently, rather than tying age to numbers, we instead establish thresholds: Adult, Elderly, and Venerable. Each time a character reaches one of these thresholds, they gain one or more aging quirks and one or more aging boons, determined by the threshold they’ve reached. When they do so, the character will roll a 1d4 for a DM to determine the result from the tables below.

d4Quirk
1Your Strength score decreases by 1. Your maximum for this score decreases by 1.
2Your Dexterity score decreases by 1. Your maximum for this score decreases by 1.
3Your Constitution score decreases by 1. Your maximum for this score decreases by 1.
4Your base walking speed decreases by 5 feet.
d4Boon
1Your Intelligence score increases by 1. Your maximum for this score increases by 1.
2Your Wisdom score increases by 1. Your maximum for this score increases by 1.
3Your Charisma score increases by 1. Your maximum for this score increases by 1.
4You gain proficiency in a language, skill, tool, or weapon of your choice.

These effects are cumulative. When an adult character, who has one quirk and one boon, becomes elderly, they gain another quirk and another boon, for a total of two of each. Additionally, duplicates are not rerolled. If, at adulthood, your Strength score decreased by 1, your Strength score could again decrease by 1 at elderly.

Adult

When a character reaches middle age, the character should roll a d4 for one quirk and one boon randomly.

Elderly

When a character becomes elderly, the character should roll a d4 for one quirk and one boon randomly.

Venerable

When a character becomes venerable, the character should roll a d4 for one quirk and one boon randomly.

ChildhoodAdolescenceAdultElderlyVenerable
Aefvennen3 – 1213 – 3637 – 8081 – 195196 – 350
Alpern3 – 1213 – 1819 – 4041 – 6566 – 90
Anireth3 – 1213 – 1819 – 4041 – 6566 – 150
Azurin2 – 89 – 1213 – 2829 – 4546 – 60
Dark Ogrun3 – 67 – 1415 – 3334 – 5253 – 75
Dragonborn0 – 34 – 1516 – 3536 – 6061 – 80
Dread Rot3 – 1213 – 1819 – 4243 – 7071 – 100
Duskling3 – 1314 – 2021 – 100101 – 190191 – 250
Ejre3 – 1213 – 1819 – 4041 – 6566 – 90
Eladrin3 – 6061 – 100101 – 240241 – 440441 – 750
Farrow1 – 45 – 89 – 2728 – 4546 – 60
Gray Folk3 – 1213 – 1819 – 4041 – 6566 – 90
Gremlin3 – 1213 – 1819 – 4041 – 6566 – 200
Hanxo3 – 1011 – 1516 – 4041 – 135136 – 250
Ishdrim3 – 1213 – 1819 – 4041 – 6566 – 90
Krampus3 – 1213 – 1819 – 4041 – 6566 – 90
Lyvar1 – 45 – 89 – 2728 – 4546 – 60
Murder Crow1 – 45 – 89 – 2728 – 4546 – 60
Nyctara3 – 1213 – 1819 – 40??????
Raigo1 – 45 – 89 – 2728 – 4545 – 60
Revenant
Rilkan3 – 1213 – 1819 – 4243 – 7071 – 100
Rizadrin3 – 1213 – 1819 – 4041 – 6566 – 200
Satyxis3 – 1213 – 1819 – 4041 – 6566 – 150
Shadar-Kai3 – 6061 – 100101 – 240241 – 440441 – 750
Skarn3 – 1213 – 1819 – 4243 – 7071 – 100
Skorn3 – 1213 – 3637 – 8081 – 195196 – 300
Soulless3 – 1213 – 1819 – 4041 – 6566 – 120
Spectre
Trollkin3 – 1213 – 1819 – 4041 – 6566 – 150
Vistani3 – 1213 – 1819 – 4041 – 6566 – 90
Zombie

Natural death

Characters are not immortal, and at some point they will die of natural old age. When this happens, their will to live may just keep them alive a bit longer, or it may decide it is time for them to move on.

When a character reaches the max age plus 1 year (for example, when a human reaches 91) they must make three Death Saves. If they succeed on a majority of those (2 out of 3) they live for another year, remaking these saves again the following year. If a character fails these saves (2 or more failures) the character dies of old age.

Character Creation

All characters must be created as at least an Adult.

If a character is created as Elderly or Venerable this is fine, but they must go through the process of acquiring quirks and boons.