Game Mastering

Application & Training

Server members who wish to become a Game Master (GM) must play in two full game sessions before they can become a “Apprentice Game Master (AGM).” Exceptions may be made by the Head GM. When you want to become a AGM, open a GM Application ticket in the #contact-staff channel.

Apprentice Game Masters (AGMs)

  • May only run Tier 1 and 2 game sessions.
  • Game sessions should include at least one GM in the party.

Advancement to Game Master (GM)

Once an AGM has run 7 sessions, they can seek to become a GM. The process is as simple as discussing it with the GM staff.

Game Masters (GMs)

  • May run game sessions across all tiers of play.

Rules for all Game Masters

The Head GM has the final say in the direction of the server and may grant exceptions to the below from time to time. All GMs should otherwise observe these rules at all times.

  • Homecoming: All game sessions must begin and end in a geographical location that PCs can travel to and from via downtime journies. Plan your sessions accordingly.
    • Quest Locking: Under rare circumstances, players can be locked to a quest for continued play in another session. This would happen when the game session must take place over a few game sessions. When a character is quest locked, they cannot participate in any other quests, nor use downtime, nor use roleplay channels, or perform anything outside of a game session. This should be used very rarely, if ever, and is recommended only to be used if game concurrent game sessions can be scheduled on back to back days, etc.
  • Source of Truth: Only material that is listed on this website may be used.
  • We All Live Here: The lore of the world must remain intact and cannot be altered by any events or plot devices.
  • Location, Location, Location: All game sessions must take place somewhere in the Known World.
    • When creating something at a location that doesn’t currently exist. Placing a tower in the mountains for example, it is best to check with other GMs to make sure they have not also used this same location.
  • Travel Restrictions: Due to the nature of the world, there are some restrictions on certain types of travel to other planes:
    • Planar: Prohibited except in certain circumstances that are discussed ahead of time by the GM staff.
    • Time: Prohibited. Minute wrinkles in time, such are created by effects like the spell Time Stop, are permitted in the normal course of their use.
  • World Building: There are some guidelines that all GMs must abide by when building their game sessions:
    • Current Lore: All prior lore must remain unaltered and be used to inform all current and future content.
    • New Lore: Newly created lore must not alter current lore in a significant way. Creating new deities, continents, cities, races, etc. would contradict the nature of this rule.
    • NPCs: Creation of key and re-occurring NPCs is greatly encouraged, however these NPCs should not alter the overall world. For example, creating a NPC who crowns himself the king of a region would be world state altering, but creating a NPC who is aspiring to crown himself king of a region (and thus lends itself to the plot of a party stopping him) would be acceptable, etc.
  • Price Fixing: When featuring a shop run by an NPC in your games that sells mundane items, they must charge a minimum of the price listed on this website (NPCs may, however, charge more at AGM/GM discretion).
  • Epochs: Epochs are campaigns of linked game sessions that follow an over arching storyline/plot.
  • Intellectual Property: With the exception of content created by each respective GM, all other content (server Lore, Rules, etc.) are explicitly the IP of the Head GM or the credited parties.

Posting & Running Game Sessions

Once you an AGM/GM, you will gain the ability to post your own game sessions. When posting a game session, the following rules apply:

  • The minimum roster size is 3, and the maximum is 6. If, however not enough people sign up to fill the roster, the AGM/GM is allowed to run the game with fewer than 3 players if they wish. The AGM/GM cannot, however, run the game if the roster would only contain their own PC.
  • AGM/GMs will adhere to the Lottery system for picking their roster, but reserve the right to slot in characters who are important to the plot. This is especially important for GMs running Epochs.
  • AGM/GMs are responsible for all bookkeeping prior to, and immediately after the game session.

Wealth Rewards

There is a limit to the maximum wealth value of treasure that can be awarded during a session. This value includes art objects, gems, loose coins, and “vendor trash”.

  • Maximum Wealth Reward = (15 GP) x (sum of player levels) x (number of in-game days the session takes)

For example, if your party consists of 4 level 4 characters adventuring for 3 days, the overall maximum gold that the party can earn is (15) x (16) x (3) = 720 GP.

Magic Item Distribution

  • Custom magic items must be approved by the Head GM.
  • Make sure that you give enough for all party members to get something (preference of multiple low rarity magic items rather than one highly rare one)

Magic items should be distributed in accordance with the game sessions teir:

Tier (Level Range)Rarity
1 (1-4)Uncommon
2 (5-10)Rare
3 (11-16)Very Rare
4 (17-20)Legendary

The GM’s Character

A GM’s character can join the game session roster only if there are at least one fewer players than needed to fill the roster, and nobody else has signed up. All the usual limitations on PCs rostering in a game also apply, such as the PC needing to be the right Tier for the posted game session, etc.