Free from the grueling class structures of the mainland, Sailors learn not to fear the laws of society, only the harsh temper of a storm and the stern discipline of a Boatswain. They find talking to other seafarers second-nature and are often able to secure passage for themselves and their companions in exchange for their skills.
- Skill Proficiency: Perception.
- Additional Equipment: Sturdy clothes (fine clothing), a sack, dice, a liquor tankard.
Ability: Sea Passage
Upon spending an hour in a port and succeeding on a medium-DC Wisdom (Perception) check, you can find a ship that you believe will provide free passage to a location of your choice, provided any ships are traveling to that location.
Ranks
Rank 1 – Deck Hand
Working on a sailing ship, you perform menial labor such as tending the lines and tarring the deck. You are at home on the waves, among your fellow sailors.
Holdings:
- Knowledge of a potential mutiny allowing you to perform /pc-profession to advance your career.
Progression: Be promoted to Boatswain by a Captain.
- Log 1,200 hours aboard a ship.
Rank 2 – Boatswain
Chosen by a Captain, you are responsible for the organization and well-being of the crew, as well as ensuring their loyalty. You have become a capable seafarer, knowing the ins and outs of running a ship with precision.
Holdings:
- Command over the deckhands on the ship when not under the orders of a higher rank.
- Grants a +1 bonus to your Wisdom proficiency bonus when performing your profession.
- An officer’s quarters which doubles as your cabin and living space.
Progression: Be promoted to Ship Captain or become Captain of your own ship.
- Log 2,400 hours aboard a ship.
Rank 3 – Ship Captain
You are the undisputed master aboard your own ship, facing challenges such as potential mutinies and navigating dangerous seas.
Holdings:
- Your own ship or command of one provided by a nation.
- A keelboat is granted to you to be stored at the port of your choosing.
- Command of a loyal crew that sees to the operation and maintenance of your ship.
- Grants a +1 bonus to your Wisdom proficiency bonus when performing your profession. Stacks with prior rank (+2 total).
Progression: Be promoted to Admiral by a higher authority or obtain a fleet of your own.
- Log 4,800 hours aboard a ship.
Rank 4 – Fleet Admiral
You command a fleet of ships, known from port to harbor across the world, and shape the future of the men sailing with you.
Holdings:
- A fleet of ships that follow your every command.
- Command of multiple loyal crews that see to the operation and maintenance of your fleet.
- Free lodging on any ship you are in command of, and any port or shipyard you are docked at.

Source: Adapted from Grim Hollow Campaign
Profession Change
To change from your current profession to this profession you must meet the following pre-requisites:
- 1 Lower Class Contact
- You must have been on sea vessel during an adventure session.
You cannot change professions again, until you have reached at least Rank 2 of this profession.