Beast Hunter

Hunters make their living by trapping, hunting, and killing vicious beasts. Some provide meat and furs for settlements or trade, while the strongest may become a community’s best defense against wandering monsters. Proficient in setting various traps and favoring ranged weapons when taking down larger prey, they have a natural aptitude for tracking beasts of all kinds.

  • Skill Proficiency: Survival.
  • Additional Equipment: A hunting trap, 50 feet of hempen rope, one vial of pheromones or a pouch of bait.

Ability: Track Quarry

Upon spending an hour examining your surroundings and succeeding on a medium-DC Wisdom (Survival) check, you can track the movements of creatures that have passed through the area, ascertaining the exact time and direction a creature went if you are familiar with the type of creature.

Ranks

Rank 1 – Tracker

Shadowing an accomplished hunter to learn their methods, you busy yourself setting snares, practicing with a bow and arrow, and learning about the creatures you hunt.

Holdings:

  • Knowledge of a Beast Hunters’ Lodge that you can use in the wilderness to rest and escape danger.
  • A lead on the location of the lair of a powerful and dangerous creature allowing you to perform /pc-profession to advance your career.

Progression: Prove to your mentor that you are competent to hunt on your own and teach the new and inexperienced.

  • Turn in a total of 1,200 pelts to the local leather shop.

Rank 2 – Trapper

Developing your skills to make a living, you are adept in setting traps and seek out game trails where there is evidence of recent activity.

Holdings:

  • Up to a handful of apprentices who wish to learn the trade.
    • Grants a +1 bonus to your Wisdom proficiency bonus when performing your profession.
  • Use of equipment from a Beast Hunters’ Lodge to hunt any beast you accept a contract to kill.

Progression: Complete a contract to kill a particularly rare and dangerous beast for a community or an influential individual.

  • Turn in a total of 2,400 pelts to the local leather shop.

Rank 3 – Venator

You are the one to call if farmers are being slain by beasts or if mages require a specific magical component.

Holdings:

  • A team of experienced hunters who assist you in large hunts.
    • Grants a +1 bonus to your Wisdom proficiency bonus when performing your profession. Stacks with prior rank (+2 total).
  • Access to the Beast Hunters’ Lodge’s library, containing all known weaknesses of beasts and monsters.

Progression: Slay a legendary beast, drawing the awe of influential individuals across the land.

  • Turn in a total of 4,800 pelts to the local leather shop.

Rank 4 – Mythical Beast Hunter

Your skills are unparalleled, and monarchs, nobles, merchants, and druids seek your aid in dealing with the most difficult of monsters.

Holdings:

  • Fame and high repute across the land.
    • Your Fame is increased by 10 (see a GM).
  • An audience with any ruler to discuss matters of beast hunting in their domain.

Source: Adapted from Grim Hollow Campaign

Profession Change

To change from your current profession to this profession you must meet the following pre-requisites:

  • 1 Lower Class Contact
  • You must successfully Track a Quarry vs a Hard DC.

You cannot change professions again, until you have reached at least Rank 2 of this profession.