In the depths of the wild, there are whispers of those marked by a dark past, bearing the indelible scars of a childhood steeped in the shadows of witchcraft. These individuals, once captive to the whims of witches, now navigate the world as haunted wanderers, forever shaped by their harrowing upbringing.
- Skill Proficiencies Nature
- Equipment A knobby stick (quarterstaff can be used as a spellcasting focus), fur clothing, a pouch, a poisonous toad (use the statistics of a Frog; in addition, if it is eaten or licked, it deals 1d6 poison damage and induces harmless visions and hallucinations for a minute)
Ability: Voice of the Forest
After an hour observing the natural world and succeeding on a medium-DC Wisdom (Nature) check, you possess a deep connection to the natural world, allowing you to interpret the subtle cues of flora and fauna to predict weather patterns over the next 12 hours.
Ranks
Rank 1 – Shadow
You are a survivor of the dark rituals and twisted teachings inflicted upon you by witches during your childhood. Haunted by memories of captivity, you embark on a journey of self-discovery, seeking redemption and solace amidst the untamed wilderness.
Holdings:
- Knowledge of the hidden enclaves and dark rituals of witches allowing you to perform /pc-profession to advance your career.
Progression: Navigate the challenges of the wild, honing your survival skills and overcoming the trauma of your past.
- Survive a total of 1,200 hours in the wild.
Rank 2 – Seeker
Driven by a desire to reclaim your identity, you embark on a quest to unravel the mysteries of your upbringing and confront the darkness that still lurks within you. Armed with newfound determination, you delve deeper into the secrets of witchcraft, seeking answers and closure amidst the tangled depths of the forest.
Holdings:
- Expanded knowledge of witchcraft and its arcane practices.
- +1 to Arcane skill checks (excluding downtime activities).
- Allies among fellow survivors and those sympathetic to your plight.
- Grants a +1 bonus to your Wisdom proficiency bonus when performing your profession.
Progression: Confront the remnants of your past, forging alliances and unraveling the dark mysteries that continue to haunt you.
- Survive a total of 2,400 hours in the wild.
Rank 3 – Wildling
Having embraced your connection to the natural world, you now serve as a guardian of the wilds, protecting its inhabitants from the dark forces that once enslaved you. Empowered by your bond with nature, you wield your knowledge and skills to defend the wilderness and its denizens from the encroaching shadows.
Holdings:
- Influence over local wildlife and nature spirits, who aid you in your quest to preserve the balance of the natural world.
- Grants a +1 bonus to your Wisdom proficiency bonus when performing your profession. Stacks with prior rank (+2 total).
Progression: Expand your influence and strengthen your connection to the wilderness, becoming a revered protector and steward of the land.
- Survive a total of 4,800 hours in the wild.
Rank 4 – Harbinger
You have transcended your troubled past, emerging as a beacon of hope and resilience amidst the darkness of the wild.
Description: With unwavering resolve, you champion the cause of light and righteousness, inspiring others to overcome their own struggles and embrace the beauty of the natural world.
Holdings:
- A legacy of courage and compassion that reverberates throughout the wild, inspiring future generations to follow in your footsteps.
- You can predict weather patterns for the next half-week (5 days).

Source: Adapted from Grim Hollow Campaign and ightfell © Angelo Peluso & Mana Project Studio 2021.
Profession Change
Raised by Witches is not a profession you can change into.