Religions rely on devout orators to attract new members or strengthen the faith of the wavering. Preachers have the power to inspire the virtuous, shield the vulnerable, or instill fear in the unbelievers through clear and impassioned speeches about their deity. These divine rhetoricians are motivated by reputation and the desire to convert others to their faith, rather than material gain or hidden knowledge. They recruit followers through personal dedication and public displays of piety, generosity, and charm.
- Skill Proficiency: Persuasion
- Additional Equipment: Flyers containing propaganda (10 sheets of parchment), a platform to speak from (a small wooden crate).
Ability: Propagate Agenda
After spending an hour speaking publicly and succeeding on a medium-DC Charisma (Persuasion) check, you can sway the thoughts and opinions of locals. This influence could intensify common people’s fear of magic or offer solace and reassurance to fellow believers.
Ranks
Rank 1 – Crier
You possess a natural talent for public speaking, captivating others with your loud and articulate discussions about your deity. Often found on bustling street corners and in town squares, you preach to passers-by.
Holdings:
- Free lodging at your local temple of the faith or religious institution.
- Knowledge of a clergy member engaging in unauthorized magic or other wrongdoing allowing you to perform /pc-profession to advance your career.
Progression: You gather a small congregation that attends your daily sermons.
- Convert a total of 1,200 people to your faith.
Rank 2 – Truth Speaker
You have earned a reputation in your town or city as a persuasive and charismatic orator, able to inspire righteousness and condemn evil. Both commoners and nobles pause to listen to your words, considering joining your religion due to your compelling conviction.
Holdings:
- You advise a group of criers in your province, guiding them on religious matters and outlining the agenda for each speech.
- Grants a +1 bonus to your Charisma proficiency bonus when performing your profession.
Progression: Advancement comes after converting a significant number of people to your faith.
- Convert a total of 2,400 people to your faith.
Rank 3 – Enlightened Evangelist
You have gained significant renown in your province for recruiting new converts to your faith. Your open displays of devotion and generosity, coupled with natural charisma, endear you to the common people. However, skeptics may view you as a heretic or fraud.
Holdings:
- A temple grants you a letter of religious immunity, safeguarding you from Inquisitors’ scrutiny.
- You cannot be declared an Enemy of the Faith, nor denounced.
- You lead a group of disciples who accompany you to unenlightened provinces, spreading the glory of your faith.
- Grants a +1 bonus to your Charisma proficiency bonus when performing your profession. Stacks with prior rank (+2 total).
Progression: A member of your congregation witnesses you performing a miracle, attracting new converts.
- Convert a total of 4,800 people to your faith.
Rank 4 – Exalted Savior
You have solidified your reputation as a captivating orator, drawing people to you seemingly against their will. You may even perceive yourself as a messianic figure, showcasing your deity’s will through visible acts of devotion and charity, particularly compelling if supplemented with spellcasting abilities.
Holdings:
- A divine mandate bestowed upon you by your the faithful, exempting you from human laws.

Source: Adapted from Grim Hollow Campaign
Profession Change
To change from your current profession to this profession you must meet the following pre-requisites:
- 1 Middle Class Contact
- You must be a follower of a Faith Tradition with Clergy.
- You must Propagate your Agenda vs a Hard DC.
You cannot change professions again, until you have reached at least Rank 2 of this profession.