Inquisitor

You serve as a member of a disciplined branch of religious enforcers tasked with rooting out heretics and cultists within your own faith, as well as those who consort with sinister powers. Divine justice knows no bounds, and you execute your duties ruthlessly, punishing both mundane and supernatural crimes with little fanfare. Your efficiency in bringing the sinful to justice is unmatched, yet corruption within the Inquisition itself is rampant, a consequence of the Order’s formidable power and authority. Those found guilty face the same unyielding judgment without exception.

  • Skill Proficiency: Intimidation
  • Additional Equipment: A set of manacles, a copy of the text “Sins of the Heretic”.

Ability: Eradicate Heresy

After dedicating an hour and succeeding on a medium-DC Charisma (Intimidation) check, you can locate an informant and extract vital information. The informant will disclose details concerning the whereabouts of local cults, witch covens, and other adversaries of the Divine.

Ranks

Rank 1 – Initiate

You were taken under the wing of the church, chosen for your potential as an Inquisitor. Enduring arduous mental and physical training consumed your days from dawn to dusk, between completing your chores.

Holdings:

  • Complimentary working space and lodging at the inquisitorial chapter house, temple, or other religious institutions where you serve allowing you to perform /pc-profession to advance your career.

Progression: Earn promotion to the rank of Inquisitor under the guidance of a Chapter Master.

  • Spend 1,200 hours interrogating suspected sinners.

Rank 2 – Inquisitor

You are appointed to the esteemed role of Inquisitor, entrusted with upholding divine justice by tracking down cultists and spellcasters who violate magical laws, among other threats. Your Inquisitorial authority is recognized by many institutions, and temples of the faith provide you with sanctuary, sustenance, and valuable information.

Holdings:

  • Access to information and equipment furnished by the Order, along with intelligence acquired from temples of the faith.
    • Grants a +1 bonus to your Charisma proficiency bonus when performing your profession.

Progression: Ascend to the position of Chapter Master under the recommendation of a Grand Theologist Inquisitor.

  • Spend 2,400 hours interrogating suspected sinners.

Rank 3 – Chapter Master

Having climbed the ranks, you now oversee an Inquisitorial Chapter. Initiates and Inquisitors alike defer to your wisdom in matters of administering divine justice and combating corruption within the ranks of the faith. Despite your leadership responsibilities, you remain actively engaged in the field, often leading factions of Inquisitors in pursuit of cultist organizations and formidable spellcasters.

Holdings:

  • Privileged access to the restricted section of the chapter library, containing invaluable knowledge on the weaknesses of supernatural entities.
    • Grants a +1 bonus to your Charisma proficiency bonus when performing your profession. Stacks with prior rank (+2 total).
  • Official authorization from your religious institution to designate individuals of high stature as enemies of the faith, provided you possess irrefutable evidence of their transgressions (only applies to humanoids). GM has discretion on whom can or cannot be designated.
    • Enemies of the Faith: Any roll made by a follower of the faith against an creature designated as an Enemy of the Faith is done so with Advantage.

Progression: Attain the esteemed title of Grand Theologist Inquisitor through appointment by the head of your Order and a council of ranking clergy.

  • Spend 4,800 hours interrogating suspected sinners.

Rank 4 – Grand Theologist Inquisitor

You have garnered a reputation as a devout and accomplished Inquisitor, dedicated to following the teachings of the divine, administering divine justice, and seeking divine enlightenment. Your influence extends both within and beyond your Order, with Chapter Masters seeking your guidance on matters of faith and the Order’s mission.

Holdings:

  • Authority to appoint and dismiss chapter members to positions of authority, both within the Inquisition and temples of the faith.
  • The power to denounce individuals suspected of being enemies of the faith, dispatching Inquisitor factions to investigate and restore order as necessary.

Source: Adapted from Grim Hollow Campaign

Profession Change

To change from your current profession to this profession you must meet the following pre-requisites:

  • 1 Middle Class Contact
  • You must be a follower of a Faith Tradition with Clergy.
  • You must demonstrate your willingness to Eradicate Heresy vs a Hard DC.

You cannot change professions again, until you have reached at least Rank 2 of this profession.